SceneCollisionManager GetSceneNodeFromRayBB

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jice
Posts: 1
Joined: Mon Dec 12, 2005 4:09 pm

SceneCollisionManager GetSceneNodeFromRayBB

Post by jice »

there is a bug in irrlicht 0.14 about GetSceneNodeFromRayBB

i made a game (chess like) and i use GetSceneNodeFromRayBB routine.
i use this portion of following code :
> Position2D mousePos=device.CursorControl.Position;
> ligne=device.SceneManager.SceneCollisionManager.
GetRayFromScreenCoordinates( mousePos, camera);
> ISceneNode found = device.SceneManager.SceneCollisionManager.
GetSceneNodeFromRayBB(ligne, msk_search);

0) ---- irrlicht 0.12 -- WORKS VERRY WELL :P
1) i update to 0.14, delete my old .NET reference and add my new reference .NET to Irrlicht.Net.dll 0.14, (and of course i replace the Irrlicht.dll and Irrlicht.Net.dll) recompilation, the program work, but is verry difficult to pick up object... :(
2) i replace the irrlicht engine 0.12, (reference + dll), and...
Works Verry Well...

Conclusion : GetSceneNodeFromRayBB is buggy in 0.14... but not in 0.12
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erik
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