Irrlicht.Net is no longer developed or supported, Irrlicht.Net Cross Platform is a much more complete wrapper. Please ask your C# related questions on their forums first.
Well, I want to set the begin and end of an animation, like in helloworld example using C++. The animation have many frames runing one after another, i want to say for example running from 0 to 320 that may be only a part of the animation.
I used a counter to stop the animation but it works diferent on each computer.
OK, thanks, another question. How can I stop the rendering loop when it reaches the end of the animation. I tried using a int counter that increments inside the while. But it doesnt work in another machines because the numeber of fps are diferent.
Yes... i implemented a function to the .Net wrapper to solve this Problem... in c++ its possible to play the animation in an endloess loop or to stop it after one loop...
There are many functions missing in .Net... Is here anybody who can help niko with the .Net port?!