we've uploaded the second YASS techdemo! -->http://www.yass.de.md<--
We spend quite some time during the last year developing on it, but I think it was worth it. We have learned a lot about c++ and game programming and we will soon have something worth called a game engine.
It is still our first project which we started as absolute c++/gameprogramming newbies two years ago and it made a lot of progress since then.
In this release you walk like in a 3D Shooter, but of cause you are still able to fly spaceships as well.
http://www.pltg-blacksun.de/yass/images/shot1.jpg
http://www.pltg-blacksun.de/yass/images/shot2.jpg
We've integrated the PhysX SDK for collisions and rigid bodys and RakNet for networking. We have also some basic AI with A* pathifinding through a graph of waypoints. In the small house you'll find a robot. If you are server you can give him simple commands like move to one of seven waypoints or follow you (Keep in mind that the robot actually must see you to follow you. Thus in the AI command gui you'll find the number of objects in sight, if it is one he can see you...
You can shoot trees, ai robots, spaceships and of cause human players in multiplayer. To see some particle effects you can look closely at one of three boxes lying around and press the USE button. Same procedure to get in spaceships.
We are looking forward to any comments in this thread or in the forum on our website.
Ronin