Trails

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Slick
Posts: 2
Joined: Tue Jan 03, 2006 2:35 am

Trails

Post by Slick »

I have not been able to find a Trails function in Irrlicht, is it possible and if so how? If you don't what Trails are I DON'T mean particle trails I mean like the trails that GTA3 used. Thanx
TreyOne Games
Posts: 18
Joined: Wed Dec 14, 2005 12:44 am

Post by TreyOne Games »

Trails
um i not a high tech progger but im sure trails is not the rt term.....so please explain and be more specific :?
bitplane
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Post by bitplane »

i think motion blur is the phrase you're looking for. one way to do it would be to use render to texture and draw the last few frames along with the current frame to the screen each loop.
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Slick
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Post by Slick »

Actualy trails and motion blur are different in some aspects but the way you suggested may just work although if you had a resolution from about 800x600 and higher wouldn't that slow the game down dramaticly?
bitplane
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Post by bitplane »

I don't see why, you aren't rendering to 5 different textures each frame, just cycling the active one through the available ones and drawing X*2 triangles on top of each other with varying transparrencies (or calling draw2dimage X times). older graphics cards won't like the rtt though.
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krama757
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Post by krama757 »

Or you could use shaders :)

Have you seen that awesome motion blur example that comes with rendermonkey? Try it out!
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