Hey every1, as stated in my other thread I have created a new tutorial for everyone, this tutorial is on Game Managers, and shows irrlicht users how to create a object which points to all major functionality of the irrlicht engine, this makes programing much mroe easier and I hope that you learn from it.
The tutorial is listed under the Tutorial Section of my site.
http://www.s-fonline.com/webhosting/twinsen
Thankz to Stonefish entertainment for hosting all files and making this possible.
cheerz for now
Tutorial: Game Manager
Tutorial: Game Manager
"Sorry, Twinsen, you don't have enough Kashes. "- Yeah right pal
Very good.
I think you should talk about using forward declarations to avoid cyclic dependencies in your tutorial.
As soon as you include a pointer to another manager that may need to reference the GameManager, your audience might tie themselves in knots trying to figure it out..
________
Enzo Ferrari Specifications
I think you should talk about using forward declarations to avoid cyclic dependencies in your tutorial.
As soon as you include a pointer to another manager that may need to reference the GameManager, your audience might tie themselves in knots trying to figure it out..
________
Enzo Ferrari Specifications