Quake3 lightmap problem with OpenGL renderer
Posted: Sat Jan 21, 2006 3:43 am
When I use the OpenGL renderer in Irrlicht, the Quake3 lightmaps get all ugly.
However, when I use the DirectX 9 renderer in Irrlicht, they look just fine.
Anyone have this problem? Anyone know how to fix this? Thanks in advance.[/img]
However, when I use the DirectX 9 renderer in Irrlicht, they look just fine.
Anyone have this problem? Anyone know how to fix this? Thanks in advance.[/img]