Quake3 lightmap problem with OpenGL renderer

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andyZER0
Posts: 5
Joined: Thu Jan 05, 2006 7:37 am
Location: Irvine, CA, USA
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Quake3 lightmap problem with OpenGL renderer

Post by andyZER0 »

When I use the OpenGL renderer in Irrlicht, the Quake3 lightmaps get all ugly.

Image

However, when I use the DirectX 9 renderer in Irrlicht, they look just fine.

Image

Anyone have this problem? Anyone know how to fix this? Thanks in advance.[/img]
Guest

Post by Guest »

I also noticed that Quake 3 renders lightmaps better than Irrlicht from the same Qtk-designed BSP (sounds like an internal trick into Quake3 engine).
bearSoft
Posts: 165
Joined: Fri Apr 01, 2005 9:55 pm
Location: Denmark

Post by bearSoft »

my -gues- would be that u have reduced setting for ur graphic card specific on oGl.
Look for setting like 'render for max quality' versus 'render for max efficiency'
chose max quality

How does the lightmap in the demo render?
Is that also ugly?

If not it is obvious an other problem
Regards.
Tech: win98se| 320mb ram| abitbe6| 433mhzceleron| atiRadeon7000.64mb| soundblaster125| dx9.0b | devCPP | IRR 0.12.0 |
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