Irrlicht tech demo

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Want it to happen?

yes
74
99%
no
1
1%
 
Total votes: 75

omaremad
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Irrlicht tech demo

Post by omaremad »

I hope you all find the current tech demo very old and not an indicative of the engines features.

well i remeber people wanted to make one and they didnt decide wha to put in it but now the community has grown and manny things can be added to make a good demo

afcelis has propsed to make a new level


here is a(plimnary and expandable list of some features to include)
-nice level(afcielis)to demonstarte file formats
-cloud and grass node(bitplane) to demonstarte speed
-hdr demo(me) to demonstrate shaders and cool rendering
add your scenode here!

maybe some ragdolls(acki mod)

what do you think?
Last edited by omaremad on Fri Feb 03, 2006 4:16 pm, edited 1 time in total.
Xaron
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Post by Xaron »

This would be great, indeed! :)

Regards - Xaron
dawasw
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Location: Poland

Post by dawasw »

Excellent Idea.
area51
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Post by area51 »

Yes, this is a very good idea.

I think you should have the level, (or parts of the level) bump/parallax mapped.
________
VIDEO REVIEW
Last edited by area51 on Thu Feb 24, 2011 11:56 pm, edited 1 time in total.
afecelis
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Post by afecelis »

I love the idea as well. Omaremad you could make a poll of it.

About some sections with bump-mapping: the problem would be that only 3d formats like 3ds allow us to do the bumpmapping (merging the difuse and bump textures), and since the levels I create are mostly lightmapped, there's still no way to combine a bsp, a dmf or a my3d with bumpmapping. The idea then, would be to create a level with different rooms and have a special model in each room featuring different things (materials, shaders, bump mapping, physics, etc). Similar to Serious Sam's (1st version) tech demo, have you seen it?

regards,

afecelis
needforhint
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Post by needforhint »

About some sections with bump-mapping: the problem would be that only 3d formats like 3ds allow us to do the bumpmapping (merging the difuse and bump textures), and since the levels I create are mostly lightmapped, there's still no way to combine a bsp, a dmf or a my3d with bumpmapping.
I have made a cool lightmaped room with bumpmap in my3d format (3ds max).. the light I applied created on the material (standard, with diffuse and bump map) very impresive bumplike shadows, it was even better then true bump map ...I will try to hunt it down and post it here
what is this thing...
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

yeah show me that technique need for hint
afecelis
I love the idea as well
Its your idea remember the PM

one way is to mod the shader system so it applies shaders per vertex not per node
Klasker
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Joined: Thu May 20, 2004 8:53 am
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Post by Klasker »

It's a great idea, good luck with it!

Feel free to add some trees using the random tree scene node I made. You can find it in this thread:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=10909.
JPulham
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Post by JPulham »

you could add other scene nodes off the forum like grass, tress and skid marks ect.
pushpork
afecelis
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Post by afecelis »

That's the idea. Show some nice scene nodes users have created. :wink:

@needforhint: I gotta see that! :D My3d with bumpmaps! wow!
Eternl Knight
Posts: 313
Joined: Tue Nov 01, 2005 5:01 am

Post by Eternl Knight »

This is a very good idea.

For the whole "rag doll" thing - it should be possible (if desired) to have multiple engines working on it. What I mean by this (following the "room per feature" idea) is to have a room with ragdolls, box stacking, etc using ODE. Another room with the same elements, but using Newton. Another with Novodex. And so on...

Come to think of it - what would be cool (and useful in general engines - in my opinion) would be plugin based concept. The tech-demo loads things into the scenemanager from an XML specified-plugin and hence the techdemo is expandable by anyone by simply compiling a new DLL and adding the appropriate elements to a config file.

Obviously the plugin idea is a bit of work (and hence I am cool to let it go), but the idea of showing how easily one can integrate different physics engines, different file formats, etc. via a "room per feature" works for me :)

--EK
TheRLG
Posts: 372
Joined: Thu Oct 07, 2004 11:20 pm

Post by TheRLG »

This is a great idea, the Irrlicht Community Techdemo, eh? :P

So one level composed of several features, right?

I can't contribute much, maybe just some GUI textures. I'm going to post in the Code Snippets section the simple code I use to scale the sizing of GUI elements developed on a certain resolution to whatever resolution you choose, so if nobody wants to work with GUI on the techdemo, I'd be glad to do it.
Conquistador
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Post by Conquistador »

The room-per-feature thing sound pretty sweet. What would be the theme though? Would it be something like an art gallery, or an interactive fun-house?
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TheRLG
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Post by TheRLG »

I think a futuristic art gallery would be a cool look. And a video camera in each room, with a master room that has little T.V's that show the rooms through RTT from the room cameras.
Braneloc
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Post by Braneloc »

It should be walk round - at least in part to show collision detection working on players/cameras.

Have an animated character in one place doing nothing in the environment till you approach, and then it waves at you.

Yeah, that was my first 15 mins of Irrlicht programming too.
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