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Irrlicht tech demo

Posted: Fri Feb 03, 2006 12:10 pm
by omaremad
I hope you all find the current tech demo very old and not an indicative of the engines features.

well i remeber people wanted to make one and they didnt decide wha to put in it but now the community has grown and manny things can be added to make a good demo

afcelis has propsed to make a new level


here is a(plimnary and expandable list of some features to include)
-nice level(afcielis)to demonstarte file formats
-cloud and grass node(bitplane) to demonstarte speed
-hdr demo(me) to demonstrate shaders and cool rendering
add your scenode here!

maybe some ragdolls(acki mod)

what do you think?

Posted: Fri Feb 03, 2006 12:18 pm
by Xaron
This would be great, indeed! :)

Regards - Xaron

Posted: Fri Feb 03, 2006 12:46 pm
by dawasw
Excellent Idea.

Posted: Fri Feb 03, 2006 12:59 pm
by area51
Yes, this is a very good idea.

I think you should have the level, (or parts of the level) bump/parallax mapped.
________
VIDEO REVIEW

Posted: Fri Feb 03, 2006 1:52 pm
by afecelis
I love the idea as well. Omaremad you could make a poll of it.

About some sections with bump-mapping: the problem would be that only 3d formats like 3ds allow us to do the bumpmapping (merging the difuse and bump textures), and since the levels I create are mostly lightmapped, there's still no way to combine a bsp, a dmf or a my3d with bumpmapping. The idea then, would be to create a level with different rooms and have a special model in each room featuring different things (materials, shaders, bump mapping, physics, etc). Similar to Serious Sam's (1st version) tech demo, have you seen it?

regards,

afecelis

Posted: Fri Feb 03, 2006 3:35 pm
by needforhint
About some sections with bump-mapping: the problem would be that only 3d formats like 3ds allow us to do the bumpmapping (merging the difuse and bump textures), and since the levels I create are mostly lightmapped, there's still no way to combine a bsp, a dmf or a my3d with bumpmapping.
I have made a cool lightmaped room with bumpmap in my3d format (3ds max).. the light I applied created on the material (standard, with diffuse and bump map) very impresive bumplike shadows, it was even better then true bump map ...I will try to hunt it down and post it here

Posted: Fri Feb 03, 2006 4:19 pm
by omaremad
yeah show me that technique need for hint
afecelis
I love the idea as well
Its your idea remember the PM

one way is to mod the shader system so it applies shaders per vertex not per node

Posted: Fri Feb 03, 2006 4:31 pm
by Klasker
It's a great idea, good luck with it!

Feel free to add some trees using the random tree scene node I made. You can find it in this thread:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=10909.

Posted: Fri Feb 03, 2006 6:16 pm
by JPulham
you could add other scene nodes off the forum like grass, tress and skid marks ect.

Posted: Fri Feb 03, 2006 9:12 pm
by afecelis
That's the idea. Show some nice scene nodes users have created. :wink:

@needforhint: I gotta see that! :D My3d with bumpmaps! wow!

Posted: Fri Feb 03, 2006 10:04 pm
by Eternl Knight
This is a very good idea.

For the whole "rag doll" thing - it should be possible (if desired) to have multiple engines working on it. What I mean by this (following the "room per feature" idea) is to have a room with ragdolls, box stacking, etc using ODE. Another room with the same elements, but using Newton. Another with Novodex. And so on...

Come to think of it - what would be cool (and useful in general engines - in my opinion) would be plugin based concept. The tech-demo loads things into the scenemanager from an XML specified-plugin and hence the techdemo is expandable by anyone by simply compiling a new DLL and adding the appropriate elements to a config file.

Obviously the plugin idea is a bit of work (and hence I am cool to let it go), but the idea of showing how easily one can integrate different physics engines, different file formats, etc. via a "room per feature" works for me :)

--EK

Posted: Fri Feb 03, 2006 10:18 pm
by TheRLG
This is a great idea, the Irrlicht Community Techdemo, eh? :P

So one level composed of several features, right?

I can't contribute much, maybe just some GUI textures. I'm going to post in the Code Snippets section the simple code I use to scale the sizing of GUI elements developed on a certain resolution to whatever resolution you choose, so if nobody wants to work with GUI on the techdemo, I'd be glad to do it.

Posted: Fri Feb 03, 2006 10:29 pm
by Conquistador
The room-per-feature thing sound pretty sweet. What would be the theme though? Would it be something like an art gallery, or an interactive fun-house?

Posted: Fri Feb 03, 2006 10:38 pm
by TheRLG
I think a futuristic art gallery would be a cool look. And a video camera in each room, with a master room that has little T.V's that show the rooms through RTT from the room cameras.

Posted: Sat Feb 04, 2006 2:28 am
by Braneloc
It should be walk round - at least in part to show collision detection working on players/cameras.

Have an animated character in one place doing nothing in the environment till you approach, and then it waves at you.

Yeah, that was my first 15 mins of Irrlicht programming too.