I've been coding a "Devil May Cry"-style Beat-em-up with Irrlicht and Dev-C++ and I've been considering using ODE for my physics engine.
My question is if anybody has found a way to use ODE to bind with Joints in MS3D skeletons to implement semii-ragdoll physics. For example, you smack a monster with a bat, and he flies across the room and crumples against the wall.
Does anybody have any ideas as to how I could accomplilsh this or something similar?
Milkshape meshes with ODE
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Honkey Kong
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mimi
