Milkshape meshes with ODE

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Honkey Kong
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Joined: Mon Jan 12, 2004 4:31 am
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Milkshape meshes with ODE

Post by Honkey Kong »

I've been coding a "Devil May Cry"-style Beat-em-up with Irrlicht and Dev-C++ and I've been considering using ODE for my physics engine.

My question is if anybody has found a way to use ODE to bind with Joints in MS3D skeletons to implement semii-ragdoll physics. For example, you smack a monster with a bat, and he flies across the room and crumples against the wall.

Does anybody have any ideas as to how I could accomplilsh this or something similar?
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mimi

Post by mimi »

hi,
in the howto tutorial etc. forum there's a thread about tokamak scenenode
and there's a tut. about basic ode integration (no joints though)
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