How I can use IrrConsole with IrrWizzard?
I include IrrConsole in project,compile succsess(I corect code for MinGW)
but I don't undestand how make for run IrrConsole...
I search in forum,but i don't find answer... :(
Also I read testApp.h & testApp.cpp but I don't understand where make it in Irrwizzard...
IrrWizzard + IrrConsole
Well, I havn't used IrrConsole before, although judging by the testApp that comes with it, it should be a simple task.
Make sure you get the IrrConsole testApp running before hand. I wont be able to offer support as this isn't my baby.
To get it working with IrrWizard, there are three areas of interest :
IC_TestApp::init, IC_TestApp::run(), and IC_TestApp::OnEvent. They should corospond to CGamePlayState::Init(), CGamePlayState::Update() and CGamePlayState::KeyboardEvent()
A lot of the code from the testApp wont be needed as it has already been done/initialised by IrrWizard.
Make sure you have all the IrrConsole files included in your project also.
________
Rob Smedley
Make sure you get the IrrConsole testApp running before hand. I wont be able to offer support as this isn't my baby.
To get it working with IrrWizard, there are three areas of interest :
IC_TestApp::init, IC_TestApp::run(), and IC_TestApp::OnEvent. They should corospond to CGamePlayState::Init(), CGamePlayState::Update() and CGamePlayState::KeyboardEvent()
A lot of the code from the testApp wont be needed as it has already been done/initialised by IrrWizard.
Make sure you have all the IrrConsole files included in your project also.
________
Rob Smedley
Last edited by area51 on Thu Feb 24, 2011 11:57 pm, edited 1 time in total.
Re: IrrWizzard + IrrConsole
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
-- https://github.com/netpipe/Luna Game Engine Status 95%