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New FPS

Posted: Thu Feb 16, 2006 3:06 pm
by CyberKa0s
Hi guys.. I'm working on a FPS..

I use Newton and Irrlicht.. but i have a small problem. Since i need to connect the irrlicht camera with a newton ellipsoid to detect collisions, i could not use the FPS camera that Irrlcht allready has.

The problem is: when i have higher frame rate, my camera movement is very fast; when i have a lower frame rate.. i have lower camera movement :shock:

Can anyone help me on this?

Thanks :)

Posted: Thu Feb 16, 2006 3:08 pm
by Quall
Base all movment in the game on time:
http://irrlicht.sourceforge.net/phpBB2/ ... t=movement

Posted: Thu Feb 16, 2006 3:35 pm
by CyberKa0s
ok man.. thanks :wink:

Posted: Tue Feb 21, 2006 6:18 pm
by CyberKa0s
Ok.. I have released a demo of my work.. you can download it (source code + aplication + documentation) at:

http://thetemplar.gaveta.net/

Posted: Tue Feb 21, 2006 8:05 pm
by dhenton9000
My first game credit!! I love it!!:lol: :lol: :lol:


The model and textures are quite lovely, and how did you ever get those stairs to work???

I've got this knight model on my web site that I haven't rigged up, but this makes me want to rig it right away!!

I love the music, whose the performer??

Posted: Tue Feb 21, 2006 11:22 pm
by MikeR
Great job. I'm glad to finally see a game where the doors and windows were framed. :)

Posted: Wed Feb 22, 2006 11:38 am
by CyberKa0s
Thanks you guys.. :D

The stairs.. well i have inpired in what u dhenton9000 said in your fps.. the relation between the height and the width gives me the opportunity to climb stairs without much concern :) (sorry for the english :oops: )

The music.. well.. it is part of the kingdom of heaven OST (hey.. don't tell anyone ok? :wink: )

Posted: Wed Mar 15, 2006 12:25 pm
by CyberKa0s
Hi ppl. I am using Newton and Irrlicht on my game. When i load my bsp map, and i create its logical representation in newton ( i do that based on mercior's tutorial,), i can only atribute one kind of material to that map.

I would like to know how can i atribute different kinds of material, based on the map characteristics. Could u answer me plz?

Thanks for the help :D

Posted: Wed Mar 15, 2006 1:40 pm
by dawasw
I don't know the answer, but your game base looks pro.
Level is also lovely.

In conclusion, I would like to thank you for releasing source - a very 'clean' version of IrrNewton combination, where I could finally start to learn something.

Posted: Wed Mar 15, 2006 3:02 pm
by CyberKa0s
Thank you dawasw :D Now no one can stand me cuz i'm so proud of myself :) (joking (or not :) ))

For anyone who knows the answer of my last question, please help me :?

Thanks

Posted: Wed Mar 15, 2006 4:14 pm
by Spintz
is it because the data is in multiple mesh buffers?

Posted: Wed Mar 15, 2006 6:41 pm
by CyberKa0s
No.. the problem is i can't assign more than just one material to the NewtonTreeCollision and i don t know how can i iddentify different possible kinds of materials in a bsp map :(.

Posted: Fri Apr 14, 2006 3:51 pm
by CyberKa0s
Hi ppl.. I'm posting only to inform that i have a new version of the game.

This version is completly redesigned, and u can fire... herm.. stones and arrows.. :)

check it and tell me what u think please :wink:


cya

Posted: Fri Apr 14, 2006 4:37 pm
by dawasw
Strange I get an:

Error when executing program.

Maybe my system is lacking some needed .dll?

Posted: Fri Apr 14, 2006 6:29 pm
by JP
Yeah i got an error too: application failed to start because applicaton configuration is incorrect

From the screen shots on the website it's nice to see a FPS game set in medieval!