hi,
i got a 3ds model converted to directX, and the animation runs fine in directX mesh viewer, but when i load it up in irrlicht, none of the animation frames running at all.
anyone knows what the problem might be?
thanks
animation models not running in irrlicht
Try to open in mviewer.exe ver.1.0 (DirectX) and resave as text file.
And check frame numbers in .x file - some converters convert it not 1,2,3,..frame but 120,240,360... and so on - it's mean you should just increase speed animation in 120 times.
Is any error or warning messages from irrlicht meshviewer?
And check frame numbers in .x file - some converters convert it not 1,2,3,..frame but 120,240,360... and so on - it's mean you should just increase speed animation in 120 times.
Is any error or warning messages from irrlicht meshviewer?
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Guest
Sorry, What is "mviewer.exe"?Lev_a wrote:Try to open in mviewer.exe ver.1.0 (DirectX) and resave as text file.
And check frame numbers in .x file - some converters convert it not 1,2,3,..frame but 120,240,360... and so on - it's mean you should just increase speed animation in 120 times.
Is any error or warning messages from irrlicht meshviewer?
Where can I find it?
thanks!
I think mviewer.exe is the mesh viewer from the MS-DirectX sdk...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:

http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
It's in the DX8 devkit, the one in the newer ones is less useful for conversion. I seem to remember a link for it as a seperate download somewhere on here though.
Sometimes you've just gotta say, the laws of time and space, who gives a smeg ?!
Irrlicht.Net Information - http://www.irrforge.org/index.php/.net
Irrlicht# (aka the C# port) - http://irrlichtsharp.sourceforge.net
Irrlicht.Net Information - http://www.irrforge.org/index.php/.net
Irrlicht# (aka the C# port) - http://irrlichtsharp.sourceforge.net