animation models not running in irrlicht

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Guest

animation models not running in irrlicht

Post by Guest »

hi,
i got a 3ds model converted to directX, and the animation runs fine in directX mesh viewer, but when i load it up in irrlicht, none of the animation frames running at all.
anyone knows what the problem might be?

thanks
Lev_a
Posts: 52
Joined: Tue Jan 10, 2006 5:59 pm
Location: Toronto, Canada

Post by Lev_a »

Try to open in mviewer.exe ver.1.0 (DirectX) and resave as text file.
And check frame numbers in .x file - some converters convert it not 1,2,3,..frame but 120,240,360... and so on - it's mean you should just increase speed animation in 120 times.

Is any error or warning messages from irrlicht meshviewer?
Guest

Post by Guest »

oh thanks it works by increasing the speed. i had to increase to around 4000+.
:o
Guest

Post by Guest »

oh...actually since there are many different animation in the model, i'll be setting different frameloops based on the frame on 3ds, is there anyway i can convert the frame numbers back to the original?
so instead starting at 100+, i'd start at 1?

thanks
riya
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Joined: Fri Mar 03, 2006 3:45 pm
Location: Taiwan

Post by riya »

Lev_a wrote:Try to open in mviewer.exe ver.1.0 (DirectX) and resave as text file.
And check frame numbers in .x file - some converters convert it not 1,2,3,..frame but 120,240,360... and so on - it's mean you should just increase speed animation in 120 times.

Is any error or warning messages from irrlicht meshviewer?
Sorry, What is "mviewer.exe"?
Where can I find it?
thanks!
r3i
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Post by r3i »

I think it's meshviewer: look at the directory tools of Irrlicht :)
please can you mark this topic as SOLVED ?
It can be useful for search
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Acki
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Post by Acki »

I think mviewer.exe is the mesh viewer from the MS-DirectX sdk...
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Braneloc
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Post by Braneloc »

It's in the DX8 devkit, the one in the newer ones is less useful for conversion. I seem to remember a link for it as a seperate download somewhere on here though.
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