hi
i'm in writting a game only for test , but i have a problem !
it's about writting a full game , User Interface , many levels and other things .
i know that all of these cann't be done in a script file or main loop , and in another side Optimizing is important .
help me how to write this game ?? use many files with functions? , or classes ??
how can i call other levels in main loop and ....
Thanks alot for Your helps
Writting Complete games
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Writting Complete games
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ced, while ur right about it being more than a tutorial, but what to practice on? unforg-i suggest u learn the basics, but go through irrlicht once u have done the basics and learn with examples.
anyways, to learn about htis, just run through the code and experiment.
however ur question is very vague, u dont explain if u just dont know about irrlicht functions or C++ in general. so if u already no irrlicht, each tutorial demonstrates a simple version of what irrlicht can do (although by no means does it demonstrate limits. the limits are up to u). there are tutorials for the UI, how to implement meshes, etc.
anyhting not put into the tutorials (including physics engines and ICE/IrrWizard or other of that sort) is probably on the forums, with some exceptions that u can simply ask about urself
good luck
anyways, to learn about htis, just run through the code and experiment.
however ur question is very vague, u dont explain if u just dont know about irrlicht functions or C++ in general. so if u already no irrlicht, each tutorial demonstrates a simple version of what irrlicht can do (although by no means does it demonstrate limits. the limits are up to u). there are tutorials for the UI, how to implement meshes, etc.
anyhting not put into the tutorials (including physics engines and ICE/IrrWizard or other of that sort) is probably on the forums, with some exceptions that u can simply ask about urself
good luck
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- Posts: 46
- Joined: Tue Feb 07, 2006 6:28 pm
Buy a book about programming c++ programming.. Bjarne Stroustrups C++ is an option (a complete but rather "hard" book) or maybe Walter Sawitch's Problem Solving - The Object of Programming (I have both and like them) (ISBN 0-321-22559-7).
There are also books concering OOP, not related to a languange. I've actually never read one, but I guess there are great ones of those too.
There are also books concering OOP, not related to a languange. I've actually never read one, but I guess there are great ones of those too.
So if you already know Java and .Net there should no problem with C/C++...
you maybe should have a look at this tutorial:
http://s-fonline.com/webhosting/dhenton ... ondemo.php
It shows how to create a game using Irrlicht for grafics and Newton for collision !!!
you maybe should have a look at this tutorial:
http://s-fonline.com/webhosting/dhenton ... ondemo.php
It shows how to create a game using Irrlicht for grafics and Newton for collision !!!
- * First Person Camera Movement via a Newton sphere
* Jump
* Crouch
* Materials Used for Trigger Areas
* Sliding Doors
* Platform Elevators
* Switches
* Head Tilt
* PDF document explaining the Newton/Irrlicht Integration used
* Ammo Counter
* Use of Irrlicht Animators for timing events
* Attached weapon to FPS camera
* Newton spheres as bullets--collision is reported via the Newton material callback system
* Animated nodes associated with newton objects
* Shootable targets that have multiple states in response to bullet damage
* fade from black start up
* Loading Progress Bar
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java