I have made (subset of) Irrlicht ready for C++ Builder 4 :)

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dawntraveler
Posts: 6
Joined: Sat Mar 04, 2006 3:32 am

I have made (subset of) Irrlicht ready for C++ Builder 4 :)

Post by dawntraveler »

Hi,

I am a newer of Irrlicht, after 3-day "bloody war" coding, including
several terrible blue-screen system crashes, I eventually created my "Irrlicht_bcb.dll" by my old C++ builder 4 with only DirectX 8 and two
software renderer support, (without DX9 and OpenGL) and all 14
examples are now running ! :)

Is anybody interested in it? :)

I have also fixed some problems and made some patches for the
engine, where should I send them to?
etcaptor
Posts: 871
Joined: Fri Apr 09, 2004 10:32 pm
Location: Valhalla
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Post by etcaptor »

Have you use search function?
Take a look here:
http://irrlicht.sourceforge.net/phpBB2/ ... 5&start=90
Also I wrote small tutorial:
http://etcaptor.f2g.net/Tutorials/Irrli ... rlicht.htm

I've tryed all C++Builder versions without 3,4 and all is ok. DirectX9 works too.
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dawntraveler
Posts: 6
Joined: Sat Mar 04, 2006 3:32 am

Post by dawntraveler »

Well, I did use the forum search and Google search for a lot of time 3 days ago but did not find your article :( It would be nice to put your page in
somewhere such as FAQ because a newer is asking again yesterday...

By the way, as my experience, the sqrt () domain error reported by C++ Builder may result from other errors. As I remember, after I add an avoiding-dividing-zero checking in Irrlicht engine's shading calculation, the sqrt () error when running demo 2 just disappearred.

I have experienced similar error 1 or 2 years ago when developing my 3D
online game engine--the error disappearred later, but not because of sqrt ()
a negative value, but some other problems.

No matter how, thanks for your information, I can use it in next version of Irrlicht :)
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