Mesh modification?
Mesh modification?
Is it possible to add/remove polys from a mesh, and/or one of its buffers? If so what would need to be done in order to do this, also what else would have to be updated at the same time?
It's not possible to remove polys from some meshes, because they could be needed. For example in .ms3d files. But if you have a Mesh with SMeshBuffers in it, you have full access to everything and are able to change what you want.
If you not sure if you get an SMeshBuffer, you could simply copy it into a Mesh with SMeshBuffers, and modify that.
If you not sure if you get an SMeshBuffer, you could simply copy it into a Mesh with SMeshBuffers, and modify that.