I was wondering if I could use LightMap Maker in Irrlicht. As the name would suggest it generates ligthmaps, but unfortunatelly it exports only to 3ds and X in a way that it creates 2 seperate files: one with original textures and the other with lightmaps. So my question is: is there any way to get mapping coordinates from the lightmapped model and use them in the other? Where does Irrlicht store texture mapping coordinates and can I acces/modify the vertex array?
I was hoping to use gile[s] for this purpose but the Irrlicht gile[s] exporter won't work with version 1.26 of gile[s].
I could use 3dsmax's 6.0 Render to Texture but sometimes 3dsmax crashes for no reason or hangs when I'm rendering to texture, especially when my scene is too complex.