I made this little dungeon link bellow and im trying to load it in irrlich:
http://institute.no.sapo.pt/dgn.rar
What is the best way to do this considering that the dungeon is made of lots of snaping objects and i need to preserve these as individual scene nodes.
Another restrition I only use Blender so i can only export to formats Blender knows.
I can handle individual meshes well with the .x format but don't know what to use for the entire scene.
The best option for me would be Collada. The ideal would be to have the Collada loader, instead of trying to load mesh data, reference external .x files and associate them with its objects. Any easy way to do this?
In case i have to modify the Collada loader is it possible to unload a scene loader that is added by default and then add the modified Collada loader again? Im trying to avoid recompiling the entire irrlicht engine and creating an incompatible version.