LUA sockets!

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buhatkj
Posts: 444
Joined: Fri Dec 12, 2003 4:53 am
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LUA sockets!

Post by buhatkj »

heya, i know saigumi and i are using LUA for our scripting, dunno if anybody else is, (if not i heartily suggest giving it a try) but while i was googling around i found this tidbit
http://www.tecgraf.puc-rio.br/~diego/lu ... ction.html
its basically a socket library for LUA, i havent tried actually plugging in into CaLua or Irrlicht or Fmorg yet, but the IDEA is intriguing. from the description this guy took basic C sockets and made them accessible to LUA somehow. not sure if the performance could be up to par with what we need to make games with it, but nonetheless, im throwin it out there...
-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
keless
Posts: 805
Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA

Post by keless »

in my current project Im almost ready to add scripting, in which case I will be using CaLUA as well.

i cant imagine letting a scriptor mess with the network-- or it being very fast, though
a screen cap is worth 0x100000 DWORDS
buhatkj
Posts: 444
Joined: Fri Dec 12, 2003 4:53 am
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yeh me neither, but its still neat...

Post by buhatkj »

honestly i agree keless. it makes more sense that if you need to send a network message form a LUA script for some rweason to have a function bound in C++ that sends it for the script, bit still its neat to see these sort of crossover enhancements.
-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
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