heya, i know saigumi and i are using LUA for our scripting, dunno if anybody else is, (if not i heartily suggest giving it a try) but while i was googling around i found this tidbit
http://www.tecgraf.puc-rio.br/~diego/lu ... ction.html
its basically a socket library for LUA, i havent tried actually plugging in into CaLua or Irrlicht or Fmorg yet, but the IDEA is intriguing. from the description this guy took basic C sockets and made them accessible to LUA somehow. not sure if the performance could be up to par with what we need to make games with it, but nonetheless, im throwin it out there...
-Ted
LUA sockets!
LUA sockets!
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
yeh me neither, but its still neat...
honestly i agree keless. it makes more sense that if you need to send a network message form a LUA script for some rweason to have a function bound in C++ that sends it for the script, bit still its neat to see these sort of crossover enhancements.
-Ted
-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net