1. I want to set up the Tokamak Sim on a timer so it is not called every render loop BUT I cannot do that until there is a way to update the transform of the SceneNode so it stays in position between simulation updates (right now it flashes if i try to make the sim not update every frame)
2. I need to make the simulation happen at around the same time that animators get updated - but right now the animator update is buried in drawAll on scenemanager - the prerender and postrender need to be separated so things like physics can insert themselves without having to become animators themselves
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here is the screenshot:

and the binary download - you can change the test.3dml file to add more objects
http://www.ping.net/snapshots/ping2.zip
additions in the works after i do a cleanup:
- breakable objects
- animatedbodies (which are things that dont move - go figure - but i need to make a tokamakobject for them
- joints[/url]