CGUIFileOpenDialog is changing the WorkingDirectory
Posted: Sun Apr 02, 2006 1:49 am
example:
One editor application. You use CGUIFileOpenDialog to open your mesh from a place on the partition. After that you try to load one default mesh (click on button) from the application directories ..ex: "default_meshes\...".
That will not be possble any more because CGUIFileOpenDialog changes the WorkingDirectory making all the application unusable.
Try to save some default configuration using xml .. same problem ...
(like:
xmlwriter = device->getFileSystem()->createXMLWriter("sets/sound.xml");
)
One editor application. You use CGUIFileOpenDialog to open your mesh from a place on the partition. After that you try to load one default mesh (click on button) from the application directories ..ex: "default_meshes\...".
That will not be possble any more because CGUIFileOpenDialog changes the WorkingDirectory making all the application unusable.
Try to save some default configuration using xml .. same problem ...
(like:
xmlwriter = device->getFileSystem()->createXMLWriter("sets/sound.xml");
)