Hello World vs. Maya .obj

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fretnoize
Posts: 43
Joined: Sun Feb 01, 2004 4:57 am
Location: Los Angeles

Hello World vs. Maya .obj

Post by fretnoize »

I just started playing around with the engine tonight. Got hello world working with out a problem, so I decided to just tweak things and play around. So I loaded up a model i made in maya, just replacing the file names in the hello world tutorial to point to my .obj and the 24 bit .tga for the texture. Well it didn't come up quite perfectly. Here is what I mean, look near the spout:

Image

I'm pretty new to maya too, so I'm not sure if I did something wrong in building the model, but it looks fine to me. Any ideas?
niko
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Post by niko »

Interesting. I would have assumed that there are maybe too much polys in the model (>65000 per material), but the model seems to be extremely lowpoly. :)
Maybe there is a problem with triangulation, you coulld try to triangulate your model before exporting. Maybe it helps.
fretnoize
Posts: 43
Joined: Sun Feb 01, 2004 4:57 am
Location: Los Angeles

Post by fretnoize »

excellent! triangulating the model solved the problem, thanks!
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