Which animated format?

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Pa-co
Posts: 1
Joined: Fri Apr 21, 2006 6:00 pm

Which animated format?

Post by Pa-co »

Hello, given the situation of a field, where thousands of objects are scattered around the place (either read by xml or placed "random"), which format would be the best? I'm considering:

a) animated nodes using .x (bones).
b) animated nodes using .md2 (vertex).
c) non animated models (so I guess any format would work), but using sine to simulate movement (say for instance, in a tree / grass wind).
d) some class which makes trees (like klaskTREE's) and apply animation by using sine.

I'm wondering just , any thoughts on these?

Thanks for the comments.
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