Hello, given the situation of a field, where thousands of objects are scattered around the place (either read by xml or placed "random"), which format would be the best? I'm considering:
a) animated nodes using .x (bones).
b) animated nodes using .md2 (vertex).
c) non animated models (so I guess any format would work), but using sine to simulate movement (say for instance, in a tree / grass wind).
d) some class which makes trees (like klaskTREE's) and apply animation by using sine.
I'm wondering just , any thoughts on these?
Thanks for the comments.