what's the best .x format exporter for 3dsmax

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michael520
Posts: 230
Joined: Mon Oct 10, 2005 2:24 am

what's the best .x format exporter for 3dsmax

Post by michael520 »

I am using 3dsmax, no matter which version. and with panda directX exporter.

when the .x file contains several animated-models, IRR couldn't play it well.
I tried to load the .x file in MS DirectX Mesh Viewer, and use "Save Mesh As..." to save it again. and then, IRR could play it well !!
So I think it maybe a problem of the panda directx exporter!! I wonder if anyone have the same experience?
I would like to write my exporter then, but currently have not so plenty of time.

I wonder if there's any other .x exporter that would exporter animations better?
michael520
Posts: 230
Joined: Mon Oct 10, 2005 2:24 am

Post by michael520 »

other better .x exporter for IRR & 3ds max.

I don't know if it's the problem of the .x loader & CXAnimationPlayer of IRR, or the problem of the panda .x exporter... :idea: :?: :?: :!: :? :shock:
hybrid
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Post by hybrid »

Could you please provide an example mesh with and without the saving in the mesh viewer, or mail it to me directly? I'd ike to test and find which problems are fixed by the saving in order to make the .x loader more failsafe.
vermeer
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Post by vermeer »

Hybrid, there are a bunch of stuffs...basically it maybe a lit to picky, the loader, but it all can be done, even as is.


Both you can search posts here with me as author in author field of search, and word panda. A very, very old one contains a long thread of instructions.



Anyway, another plugin fo rmax and x :

http://mofo.pns.to/snsp/?cmd=&mid=5
Finally making games again!
http://www.konekogames.com
michael520
Posts: 230
Joined: Mon Oct 10, 2005 2:24 am

why not put a valid method to wiki or "How to" ?

Post by michael520 »

I think many people encounter this problem!!

And file format should be a very important part of a 3d engine!
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