Ok right now it's only able to load basic meshes and i got some problems with the normals Anim8or exports....but other than that i works great...
Ohhh and how do i get irrlicht to render a meshbuffer with more than 3 vertizes? this is mainly the reason for my importer that it only supports triangel meshes right now.
I will upload some screenshots and the source as soon as i get some more time
DOWNLOAD: http://www.gdlib.net/index.php?name=Dow ... ails&id=90

PS: It's not integrated into irrlicht as all the other loaders i saw....so i still have to do that but it's easy to use:
Exampel:
CAn8Parser MyData;
MyData.parse("Anim8or.an8"); //Anim8or.an8 is an Anim8or File
IAnimatedMeshSceneNode* myNode = smgr->addAnimatedMeshSceneNode(MyData.getFile().makeIrrlichtObject(device,0));
or to load a whole scene
MyData.getFile().makeIrrlichtScene(device, 0);
makeIrrlichtObject takes two parameters...the first is the Irrlicht device u r using...and the second is the object index of the An8 Object in the file(0=first....and so on)
makeIrrlichtScene takes two parameters...the first is the Irrlicht device u r using...and the second is the scene index of the An8 Scene in the file(0=first....and so on)