I exported a mesh from 3dsmax to the *.3ds format.
(great it works with multiple textures
There is an light source (omni target) with shadows on.
Exporting works fine and the mesh works with Irrlicht.
But there are no shadows !?!?! (stencil buffer is true)
I found this in the Irrlicht docu:
irr::scene::IShadowVolumeSceneNode::IShadowVolumeSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id)[inline]
virtual void irr::scene::IShadowVolumeSceneNode::setMeshToRenderFrom(IMesh* mesh)[pure virtual]
I'm shure I have to use this for shadows, but how ???????
someone can post an example, please?
CU, Acki