Very basic steps for developing your Very first My3D object
Posted: Sat May 06, 2006 6:28 pm
To Newbies, just like me , here are the very basic steps into developing your Very first Irrlicht Scene, using My3d:
1. Build any scene you want using 3D Max (Version 5, 6, 7 or 8 )
2. Go to the my3d exporter that comes with the Irrlich SDK(in simpler words ... Irrlicht Folder) and then copy the "my3d_max7_exporter.dle: that math with your 3D Max version( Note: my3d exporter version 7 work 100% with 3D max 8 )
3. Paste the file you have just copied into the 3d max plugin directory. (e.g: C:\Program Files\Autodesk\3dsMax8\plugins\)
4. restart your 3d max application.
5. open the scene you have created in step(1), or any scene you like, lets say myScene.max.
6. Now to import into my3d: go to File -> export.
7. Type the File name you want (e.g: myFirstObject), but don't press Save yet!
8. click on Save as type and choose "Save As: my3d Scene Exporter".
9. Now click ok! ...
And thats it, now you have just created your first my3d Object, which can be imported into Irrlicht code.
1. Build any scene you want using 3D Max (Version 5, 6, 7 or 8 )
2. Go to the my3d exporter that comes with the Irrlich SDK(in simpler words ... Irrlicht Folder) and then copy the "my3d_max7_exporter.dle: that math with your 3D Max version( Note: my3d exporter version 7 work 100% with 3D max 8 )
3. Paste the file you have just copied into the 3d max plugin directory. (e.g: C:\Program Files\Autodesk\3dsMax8\plugins\)
4. restart your 3d max application.
5. open the scene you have created in step(1), or any scene you like, lets say myScene.max.
6. Now to import into my3d: go to File -> export.
7. Type the File name you want (e.g: myFirstObject), but don't press Save yet!
8. click on Save as type and choose "Save As: my3d Scene Exporter".
9. Now click ok! ...
And thats it, now you have just created your first my3d Object, which can be imported into Irrlicht code.