SHADOW OVERSAMPLING
SHADOW OVERSAMPLING
Please excuse me as I'm a bit new to Irrlicht. My main talent is art, although I've been into programming/game design as well for quite some time. I was wondering how (or if) it would be possible to oversample the stencil shadow buffer in order to achieve soft shadows, as performed in the upcoming U3 engine. Oversampling is (to my knowledge) scaling something down, then drawing it larger. Rabcat appears to have oversampled shadow buffers as well; but I couldn't quite tell though as the video was grainy =p