Yes, I'm creating a 3d shooting game.
I would like to know if there is some inbuilt function/class that can help me do it better/faster/easier than with just plain c++ code. Or if anyone knows how to do it c++, can you post a link to a good tutorial or help me out with it because I'm a n00b at c++ (not with 3d graphics and programming). Or maybe you have some book to recommend?
Thanks
Arangol
(w00t first post!)
EDIT: I have the 3d world ready, collision detection, movement and some "NPCs"(they don't move or anything), and health and gui I will add later.
If you don't need a real bullet flying yu should have a look at the collision demo (#07)...
Because a bullet flies that fast you couln't see it I suggest you to use a ray cast...
The thing in the demo that places the billbord on the wall...
Do this just if you click the mouse button and check what it hits...
if you want to see how shooting is done, then you can check out the demo that is in the examples or download irrwirzard by area51 if you have irrlicht0.14.0 i think there is a bug so if you do have it then download the new version.
I would need a bullet to fly like in the demo. I tried to port the code to my game
(my game is the collision detection test, just running in full screen, and many modifications, new map etc.. but the basic code is the same)
but it didn't work. If anyone could show how to do it with the collision detection example then I would be very grateful.