Modeling issues with Irrlicht
Posted: Wed May 24, 2006 5:45 pm
Well as my subject says my game programing group has a bit of a problem with our models, as Im the only one with a long experience of doing 3D models I got the work of doing the Meshes for the game.
Problem is that I have only worked with LightWave 3D and Irrlicht does not support the .lwo format.
So what we done so far is that we downloaded a trial version of Milkshape 3D and converted in to ms3d files, so far so good but when it came to making the objects move with skeligons or skeliton we ran out of luck, Milkshape does not support LWs buildup on skelitons and to learn how Milkshape works before my demo licens runs out is probebly not an option as 3D modeling programs are often very complicated.
So my question is, can I solve this problem another way or do I need to program my own converter for bones from LW to ms3d?
Problem is that I have only worked with LightWave 3D and Irrlicht does not support the .lwo format.
So what we done so far is that we downloaded a trial version of Milkshape 3D and converted in to ms3d files, so far so good but when it came to making the objects move with skeligons or skeliton we ran out of luck, Milkshape does not support LWs buildup on skelitons and to learn how Milkshape works before my demo licens runs out is probebly not an option as 3D modeling programs are often very complicated.
So my question is, can I solve this problem another way or do I need to program my own converter for bones from LW to ms3d?