Hi guys!
As I am trying to use the CCal3dSceneNode from http://thomas.webtracker.ch/jahia/Jahia/pid/672
I wondered how to load this SceneNode into the Scenemanager!
I mean calling sceneManager->addAnimatedMeshSceneNode(...) obviously would not work!
so I thought about creating an empty SceneNode with the manager and afterwards just instanciate the CCal3dSceneNode with
but this seems to be not clean programming for me as I just want ONE scene node and not a parent->child relationship.
So can I also just load the cal3dscenenode into the scenemanager?
terrorchrist wrote:please someone tell my why my model is not viewed!
Maybe no one wants to watch it
If you want to know why it's not shown you might try to use the scene node the correct way. Or maybe even better use Klasker's Cal3D node as it is still supported...
I think you don't have to create the core model, this is done automatically by the scene node. Just create the node and init it. Try to introduce some output to therender functions of the scene node to check which of the three are executed. And avoid the scene node transformations (rotation etc.) at first such that no side effects will disturb the rendering.