modelling / developing an md3 model

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terrorchrist
Posts: 83
Joined: Wed Apr 26, 2006 10:07 pm
Location: Vienna

modelling / developing an md3 model

Post by terrorchrist »

Hi! I searched the web and found TONS of tutorials concerning developing an md3 model in 3ds max.
But there is one problem:
I do not know how to create "tags" in 3ds max.
All the tutorials concerning creating an md3 character in 3ds max were made for max 3 or 4 for which versions an md3 importer is also available to import the pre created tags from the pop n fresh md3 exporter....
unfortunately these importers do not work for max 7 or 8.

So is it possible to create an md3 tag in 3ds max 7 or 8?

AND is it also possible to create such a tag in maya 6.x?

please help!

thanks
luckymutt
Posts: 453
Joined: Sun Mar 06, 2005 11:56 pm
Location: C-Ville

Post by luckymutt »

here ; this is the one originally compliled for Max6, but it is supposed to work fone in 8:
http://pages.videotron.com/browser/Down ... ortMD3.zip

haven't tried it myself yet, but will in a bit (once my machine is done with a render)
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terrorchrist
Posts: 83
Joined: Wed Apr 26, 2006 10:07 pm
Location: Vienna

Post by terrorchrist »

thank you, but I already have this exporter!
the problem is that there is no suitable IMPORTER for max6+ or maya 6+ with which one could import the md3.tag file of the popnfresh md3 exporter :?
luckymutt
Posts: 453
Joined: Sun Mar 06, 2005 11:56 pm
Location: C-Ville

Post by luckymutt »

oh i see.
(Irrlicht can't load md3 anyway can it?)
ok, i re-read and understand now. :oops:
i'll post back with more useful info
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terrorchrist
Posts: 83
Joined: Wed Apr 26, 2006 10:07 pm
Location: Vienna

Post by terrorchrist »

I already made it!
tags are only objects that are named "tag_ANYNAME"
when you export a model from 3ds max, you have to tell the exporter the names of all tags which should be exported!
eg: "tag_head,tag_torso"
if you do that, they are automaticly made invisible tags as it seems!

and: you can import md3 models into irrlicht, if you apply the md3.patch
serch the forums! I already spammed it with questions about that! ^^ :D
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