Hi,
I'm starting to develop an application that uses Irrlicht.NET in a winform, and I have some problems in getting events to work well. When working in the C# examples, with Irrlicht running in a separate window like in Tutorial 4 events works fine because IEventReceiver is implemented in the same class that the device is used and can manimulate the scene, but then I tried to add more modularity and using winforms, and IEventReceiver implemented in a separate class, but obviously now I can't reference to the device from that class..
So as this is my first approach to Irrlicht and 3D engines I suppose that maybe there is a recomended way in designing this or in dealing with events?? considering that will be in winforms and separated classes..
Please any help or guidance will be very much appreciated!!