AnimatedMesh problem in Release mode

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GueZt_Coders
Posts: 44
Joined: Tue Jan 17, 2006 4:04 am

AnimatedMesh problem in Release mode

Post by GueZt_Coders »

Hi all,


I have some compiling problem, its not actually
a compiler error, but it mind bugs me.

Normally i compile my work in debug mode,
without an error and runs perfectly.

Now, compiling it in release mode, works fine too
without an error. but when i run the application
in release mode, the mesh does not displayed on
screen it's an X file mesh.

It runs fine, you can move, see the terrain and all
the 2d stuff. it just dont show the animatedmesh
which is an X mesh file, when i compiled it
in in release mode

Any help or hint whats the problem will be
very much appreciated. thanks.


BTW: Im using MS VS C++ Express-2005
Just part of irrlicht related project| CLEAR CODE NOTATIONS IS LARGELY SELF CODUMENTING!
SwiftCoder
Posts: 32
Joined: Thu Jan 15, 2004 7:33 pm
Location: Carribean

Post by SwiftCoder »

Interesting, I am having a similar problem on the Mac Port, .X files exported by Blender load fine in debug compiles but load garbage in release mode.

For some reason, the SDK sample .X file loads fine in either mode.
GueZt_Coders
Posts: 44
Joined: Tue Jan 17, 2006 4:04 am

Post by GueZt_Coders »

It's a micracle, :lol: lol , I Just I cleaned-up the builds and
recompile both irrlicht and my project to release mode
solved my problem.
Just part of irrlicht related project| CLEAR CODE NOTATIONS IS LARGELY SELF CODUMENTING!
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