The tutorial was down, so I thought mybe if I posted it here, someone could assist me, either in finding the tutorial or explaining it to me.
Basically what I want is a few "Set" (but moving, I'll get to that later) star systems, with a bunch of random crap in between. I'll get to the generation code later, but for now, I just need to know how to be able to do that seamlessly. So that, I.E, if one were very patient, SOL, or just set the time to go REALLY fast, you could travel between systems without using the hyperdrive.
Speaking of that, I need a way to implement a continuous world with say, absolute coordinates. (Thankfully, this will all be 2d, but 3d rendered. So all I'd need is an X,Y.) Something I can set arbitrarily, not like, world space coordinates.
Thanks in advance. I'm really not a programmer, but I'm doing this to benifit another board I'm on, and no coders have stepped forward to help. Neither have any artists. So I'm doing lead design, writing, art, and programming. At least I have people to do the music, cause I'm really horrible at that. At least you can learn to code.
Continuous Worlds
Continuous Worlds
"That is not dead which can eternal lie, And with strange aeons even death may die."
If you store your coordinates in regular integers, you should be able to have a massive distance, if you use floats, you could go into decimals to increase your distance. I don't know if you can use unsigned values with irrlicht.
If you want seamlessly as in "threading", Irrlicht is not thread safe, you'd need to implement something else into that.
If you want seamlessly as in "threading", Irrlicht is not thread safe, you'd need to implement something else into that.
I was thinkning something simplistic, along the lines of when a player hits the edge of a system's "circle", it could load the next one, before it came into view. How would I be able to implement this... or could I even?
"That is not dead which can eternal lie, And with strange aeons even death may die."