I created a custom SceneNode and I used createTriangleSelector function for collisions:
[...]
selector = SceneManager->createTriangleSelector(&s_mesh, this);
[...]
collision->getCollisionPoint(ray, selector, v, t)
[...]
and all collisions work well! =)
But if I use createOctTreeTriangleSelector function:
[...]
selector = SceneManager->createOctTreeTriangleSelector(&s_mesh, this, 128);
[...]
collision->getCollisionPoint(ray, selector, v, t)
[...]
collisions don't work anymore... =(
Why?
Is it "normal"?
Probably I didn't understand how to use createOctTreeTriangleSelector
instead of createTriangleSelector with custom SceneNode... =(
Thanks! =)