Alright, I'm a newbie to game programming (except for simple concepts such as those taught in RPG/GameMaker), but I'm fairly good a Java, and am currently trying to learn C++ as well as I know java.
So, I've successfully compiled Irrelicht and all of the tutorials with Dev, and now, I'm kind of at a loss as to how to get started with a simple game. The first (project/learning) game I want to make is a simple platformer -- fixed camera, sydney model, and a simple map in which you can only move along the x axis, and the y-axis when you jump. I'm not going to incorperate the Z-axis at all (yet) except for positioning the camera. So... yeah. Where should I start. I have everything I need (I'm pretty sure) so, any help is appreciated.
Also, does anybody have a platformer already made that I could possibly root through (the source that is)?
Regards,
RPGillespie
Getting started. Platformer game.
Quite important i suppose is how to represent your level. You could pre-model it in a modelling program or you could randomly place some cube meshes in order to make obsticles for sydney to run along and jump over.
Also there's the animation of sydney so she looks like she's running and jumping, something you'd probably want to do in a time-based manner (search the forum for time based animation and you should find something useful there, it's all about using the elapsed time since the last frame to calculate the amount to move sydney forward etc.)
You'll want collision detection against the level, you can find info on that from the tutorial on collison.
Also you'll probably want some enemies to fight, you could simply use an extra sydney model coming from the opposite direction and then do collision detection between them to see if your sydney dies or something, then later on you could extend it to include weapons etc.
Some things to get you thinking anyway!
Also there's the animation of sydney so she looks like she's running and jumping, something you'd probably want to do in a time-based manner (search the forum for time based animation and you should find something useful there, it's all about using the elapsed time since the last frame to calculate the amount to move sydney forward etc.)
You'll want collision detection against the level, you can find info on that from the tutorial on collison.
Also you'll probably want some enemies to fight, you could simply use an extra sydney model coming from the opposite direction and then do collision detection between them to see if your sydney dies or something, then later on you could extend it to include weapons etc.
Some things to get you thinking anyway!
I think you should start with the functon main()... 
All then depends on your visions, needs, knowledge...
Maybe take one of the examples and modify it the way you want it to...
For little inspirations you can have a look at my site, I coded a Tetris clone and the Rubic's cube...
All for download, including sources !!!
For game coding itself you should google for...
Then you'll find many links like this:
http://www-cs-students.stanford.edu/~am ... eprog.html
http://www.codeproject.com
All then depends on your visions, needs, knowledge...
Maybe take one of the examples and modify it the way you want it to...
For little inspirations you can have a look at my site, I coded a Tetris clone and the Rubic's cube...
All for download, including sources !!!
For game coding itself you should google for...
Then you'll find many links like this:
http://www-cs-students.stanford.edu/~am ... eprog.html
http://www.codeproject.com
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:

http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
