Is this some sort of clipping problem with my dynamic light distance? If so how can I fix it?
Any help would be great!
Code: Select all
// create light(s)
scene::ISceneNode* light1Node = 0;
light1Node = irrSceneMgr->addLightSceneNode(0, core::vector3df(-135,150,550),video::SColorf(1.0f, 01.0f, 1.0f, 1.0f), 50.0f);
scene::ISceneNode* light2Node = 0;
light2Node = irrSceneMgr->addLightSceneNode(0, core::vector3df(-415,150,548),video::SColorf(1.0f, 01.0f, 1.0f, 1.0f), 50.0f);
scene::ISceneNode* light3Node = 0;
light3Node = irrSceneMgr->addLightSceneNode(0, core::vector3df(-415,150,258),video::SColorf(1.0f, 01.0f, 1.0f, 1.0f), 50.0f);
scene::ISceneNode* light4Node = 0;
light4Node = irrSceneMgr->addLightSceneNode(0, core::vector3df(-135,150,259),video::SColorf(1.0f, 01.0f, 1.0f, 1.0f), 50.0f);