I've been looking at switching to Irrlicht for various reasons, and in the process off assembling a toolset and running through a few tests I've come across a problem, specifically to do with intersecting meshes.
I've attached a picture of a simple scene with 2 intersecting meshes which when used in Irrlicht produces the jagged artifact.

I've tried various scenes and various file formats, but they all produce the same result. I'm guessing it has something to do with the depth buffer, but all I really want to know is, can it be fixed or avoided?
Cheers very much.