Frustrum problem

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siberianstar
Posts: 11
Joined: Wed Jun 28, 2006 5:13 pm

Frustrum problem

Post by siberianstar »

Hello,

i'm porting on PSP the Irrlicht engine, i've a problem with the frustrum view.

http://85.25.18.122/IM000345.jpg
http://85.25.18.122/IM000348.jpg

how can you see from there two shots (my camera is poop), at the border of the screen the triangles are not rendered, i thought bcz they intrinsic the frustrum planes. So, how can i make the frustrum of the camera bigger?
hybrid
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Post by hybrid »

Are you sure you're not using the software renderer? Otherwise use setFOV or setFarValue and setNearValue.
siberianstar
Posts: 11
Joined: Wed Jun 28, 2006 5:13 pm

Post by siberianstar »

no, i'm using a ported gl version for PSP. How can i disable the frustrum view?
hybrid
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Post by hybrid »

You mean frustrum culling?
siberianstar
Posts: 11
Joined: Wed Jun 28, 2006 5:13 pm

Post by siberianstar »

yes
siberianstar
Posts: 11
Joined: Wed Jun 28, 2006 5:13 pm

Post by siberianstar »

yes
hybrid
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Posts: 14144
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
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Post by hybrid »

you can disable AutomaticCulling for selected scene nodes.
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