Renderirr

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needforhint
Posts: 322
Joined: Tue Aug 30, 2005 10:34 am
Location: slovakia

Renderirr

Post by needforhint »

Hello all,

I've been having this job where I work in MFC for a month already, and I learaned MFC quite well. Hereby I announce already started project Renderirr which is a sort of ATI Render Monkey, but of course it will work for irrlicht. This shader designing tool will for now have only a render window, windows for editing pixel and vertex shader code and a simple scene setup options. First version will have only 1 pass shader, because I don't want to delay it because of that, but multipass shaders will get being implemented right after that. It is also a time for suggestions if anyone have any.
what is this thing...
esaptonor
Posts: 145
Joined: Sat May 06, 2006 11:59 pm

Post by esaptonor »

this sounds great!
will it be easy to use for people without extensive shader knowledge?
Could it include some default shader..blocks? that you could build a more complex shader out of by draging them together etc?
TheGameMaker
Posts: 275
Joined: Fri May 12, 2006 6:37 pm
Location: Germany

Post by TheGameMaker »

sounds really nice
esaptonor
Posts: 145
Joined: Sat May 06, 2006 11:59 pm

Post by esaptonor »

I was wondering if this was continuing?
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