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Renderirr

Posted: Tue Jul 04, 2006 3:21 pm
by needforhint
Hello all,

I've been having this job where I work in MFC for a month already, and I learaned MFC quite well. Hereby I announce already started project Renderirr which is a sort of ATI Render Monkey, but of course it will work for irrlicht. This shader designing tool will for now have only a render window, windows for editing pixel and vertex shader code and a simple scene setup options. First version will have only 1 pass shader, because I don't want to delay it because of that, but multipass shaders will get being implemented right after that. It is also a time for suggestions if anyone have any.

Posted: Tue Jul 04, 2006 11:43 pm
by esaptonor
this sounds great!
will it be easy to use for people without extensive shader knowledge?
Could it include some default shader..blocks? that you could build a more complex shader out of by draging them together etc?

Posted: Wed Jul 05, 2006 7:27 am
by TheGameMaker
sounds really nice

Posted: Fri Jul 14, 2006 10:55 am
by esaptonor
I was wondering if this was continuing?