Renderirr
Posted: Tue Jul 04, 2006 3:21 pm
Hello all,
I've been having this job where I work in MFC for a month already, and I learaned MFC quite well. Hereby I announce already started project Renderirr which is a sort of ATI Render Monkey, but of course it will work for irrlicht. This shader designing tool will for now have only a render window, windows for editing pixel and vertex shader code and a simple scene setup options. First version will have only 1 pass shader, because I don't want to delay it because of that, but multipass shaders will get being implemented right after that. It is also a time for suggestions if anyone have any.
I've been having this job where I work in MFC for a month already, and I learaned MFC quite well. Hereby I announce already started project Renderirr which is a sort of ATI Render Monkey, but of course it will work for irrlicht. This shader designing tool will for now have only a render window, windows for editing pixel and vertex shader code and a simple scene setup options. First version will have only 1 pass shader, because I don't want to delay it because of that, but multipass shaders will get being implemented right after that. It is also a time for suggestions if anyone have any.