Getting model from Blender to Irrlicht
Posted: Sat Jul 08, 2006 8:49 am
Hi,
I'd like to create models with Blender and then use them in my Irrlicht-Engine-based game. However, there are several export formats in Blender which are supported by Irrlicht, too. (for example .X and .3ds and .obj)
Which of these formats is recommended? Which one will keep the converted model as close to the original as possible? I've tried some different ways (sometimes converting to some format with blender, then converting to some other format with milkshape3d). Some ways didn't work at all, some worked quite well, but I never managed to preserve my UV texture. Is there some tutorial how to get textured models from Blender to Irrlicht without losing anything?
Thanks for any help.
I'd like to create models with Blender and then use them in my Irrlicht-Engine-based game. However, there are several export formats in Blender which are supported by Irrlicht, too. (for example .X and .3ds and .obj)
Which of these formats is recommended? Which one will keep the converted model as close to the original as possible? I've tried some different ways (sometimes converting to some format with blender, then converting to some other format with milkshape3d). Some ways didn't work at all, some worked quite well, but I never managed to preserve my UV texture. Is there some tutorial how to get textured models from Blender to Irrlicht without losing anything?
Thanks for any help.