Im doing this with cam->setPosition( players pos + camera offset )
and cam->setTarget(players pos)
but i get this glitch in som frames (quite many actually) that flicker the scene.
My guess is that it has something to do with the camera trying to rotate its
view towards the target (i dont get flickering if i remove the setTarget part)
has anyone got an ide of how to do better camera tracking or why it flickers
(and how to avoid it of course

thanks //christoffer