Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the ambiera forums
I just realized that Irredit supports 4 textures and parallax as well as normal mapping.
Before downloading the SVN Irrlicht version which is necessary to use it, I wanted to generate a nice example level.
With Irrlicht you need to use CMeshManipulator::createMeshWithTangents() (creates the tangents for all buffers). Irredit complains about the lack of EVT_tangents.
Q: How do i generate them using Irredit in order to see it in the editor?
Forum search did not lead to any results. Maybe somebody had already more success, please point me in the right direction.
Oh yeah you just do that and, in my case at least, the 3d log goes crazy and start complaining about the EVT_tangents, i think we will need an irrEdit Forum soon.