Hi guys,
the shadow in Irrlicht currently kill the framerate.
I think this method of shadow is similar to raytrace, right?
I've played some games (Resident Evil 0 & Rebirth, Silent Hill3, Mario Sunshine...) in which the shadow seem to be like "depht map shadow" in Cg program, in low-resolution.
DirectX or Opengl support this type of shadow?
Irrlicht will?
Simple Shadow?
There is a strange problem, the shadow is projected on the mesh below the mesh with the shadow but, projected on the mesh below the mesh where the shadow is projected on, too. How to solve this?
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Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP