Irrlicht 1.1
Posted: Mon Aug 07, 2006 9:40 am
On behalf of the Irrlicht developers team I'd like to announce the availability of the lastest Irrlicht SDK, version 1.1. Download it from the known place http://prdownloads.sourceforge.net/irrl ... p?download
Also the third release of irrEdit is available at http://irredit.irrlicht3d.org/ which uses the 1.1 SDK, so no need for Irrlicht SVN anymore if you want to use irrEdit or .irr file format.
Other new features include new file loaders (BlitzBasic .b3d, ogre .mesh, Quake .pak, binary .x), screenshot mechanism, sky dome, sphere node, up to 4 textures per material, (almost complete) scene node serialization, and allocator objects for correct memory allocation across .dll boundaries. Moreover, lots of bug fixes and minor enhancements have been applied. Thanks a lot to all of those who contributed to this release, either by developing new code of by reporting and fixing bugs
Please note that some API changes will require some changes in application source code to compile with this release. Also the OpenGL driver got some major changes (esp. the Linux version) which might result in unexpected behavior. Just report any probelms encountered such that the can be fixed for the next Irrlicht release!
Also the third release of irrEdit is available at http://irredit.irrlicht3d.org/ which uses the 1.1 SDK, so no need for Irrlicht SVN anymore if you want to use irrEdit or .irr file format.
Other new features include new file loaders (BlitzBasic .b3d, ogre .mesh, Quake .pak, binary .x), screenshot mechanism, sky dome, sphere node, up to 4 textures per material, (almost complete) scene node serialization, and allocator objects for correct memory allocation across .dll boundaries. Moreover, lots of bug fixes and minor enhancements have been applied. Thanks a lot to all of those who contributed to this release, either by developing new code of by reporting and fixing bugs
Please note that some API changes will require some changes in application source code to compile with this release. Also the OpenGL driver got some major changes (esp. the Linux version) which might result in unexpected behavior. Just report any probelms encountered such that the can be fixed for the next Irrlicht release!