I don't have a problem loading my model. What I am trying to do is to attach another node to my model like in the thread I linked to. The addChild() method only provide rotation and translation animations to keep it orienteted around the model but what I want is to have the node animate with the mesh animation. Or is this not possible?
I searched around and found a getXJointNode() that I would have to implement myself:
http://irrlicht.sourceforge.net/phpBB2/ ... matedmeshx but it seems it already has been added to the API:
http://irrlicht.sourceforge.net/docu/cl ... _node.html.
Then again, when I try this:
Code: Select all
IAnimatedMeshSceneNode animMeshNode = device.SceneManager.AddAnimatedMeshSceneNode(character_mesh, null, -1);
ISceneNode nHand = animMeshNode.getXJointNode("Hand");
I get an error stating that the class doesn't contain a definition for the method. Does this method exist for the .net version of this api?
What I want to do is something like this video:
http://video.google.ca/videoplay?docid= ... 2014210068 that was posted in this thread:
http://irrlicht.sourceforge.net/phpBB2/ ... mor+armour.
In the thread, the getXJointNode() method is used. I also need help getting IAnimatedMeshX to work so I can use the methods described in the API.
Thanks in advance.