I had a bit of an interesting question, curious to know if anyone can help me.
The project I'm working on, I'm using a series of MD2 character meshes I've made. Now, I'd like to be able to use my Weapon's that i've created, and 'add' them to the character, much like most FPS's or RPG's. My question is, is there a way to specify the 'weapon point' in the character MD2, or will I have to manually insert the weapons into seperate sets of MD2s and have a completely different character/weapon mesh for every combination? It would not be too tasking of me to do it this way, as I'll probably only have a handful of weapons per character, but I'd like to know if I'm missing an easy way to insert weapons into character meshes. I've seen other MD2's use a feature like this...does it just attach the weapon to a specific vertex or something?
If anyone can help me, please, drop a line

-=Sachiel7=-