Hi
How can I implement light maps to any mesh within the engine not in the 3d designing software ?
and what is the best free world editor on the net ? I tried the quark software " quake army knife" which is free but couldn't compile the *.map to *.bsp how do you compile it ?
too much questions I know and Sorry for that ... thanks guys
light maps
light maps
Float like a butterfly
sting like a bee
your hands can't hit
what your eyes can't see
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/* Arrogance runs lose */
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there's no good endings
sting like a bee
your hands can't hit
what your eyes can't see
------------------------------
/* Arrogance runs lose */
------------------------------
there's no good endings
to compile a map in Quark you need a bsp compiler like Q3map2. Q3map2 used to be a standalone download but it's now part of Gtkradiant. There are other free attempts of a bsp compiler but not very succesful.
I'd suggest you download Gtkradiant to build your maps and follow this tutorial on how to do maps without having Quake 3 installed:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=12100
Another option would be to map your stuff in Quark and use the Q3map2build frontend to compile into bsp. Q3map2build is also included in the "tools" folder of the tutorial download.
I'd suggest you download Gtkradiant to build your maps and follow this tutorial on how to do maps without having Quake 3 installed:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=12100
Another option would be to map your stuff in Quark and use the Q3map2build frontend to compile into bsp. Q3map2build is also included in the "tools" folder of the tutorial download.